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Rooftop Racing Handbook

POINTS

A Rooftop Racing season is made up of a series of Championships. A Championship consists of three possible events (Grand Prix, Combined Circuits, Special Circuits) that take place at one particular location. 

Grand Prix

Grand Prix are 5 race tournaments on one circuit. Each race goes for a different number of laps. The points from the five determining races are added together and the driver with the most points wins the Grand Prix.

Determining Races

Grand Prix

(not counted towards season score)

1st

2nd

3rd

4th

5pts

3pts

1pt

0pts

1st

2nd

3rd

4th

5pts

3pts

1pt

0pts

Combined Circuits

Combined Circuit's are races on a track of two or more Grand Prix circuits joined together. These Longer Races are not tournament style the way Grand Prix are, but instead are winner takes all. Because these races are longer and the stakes are higher they are worth more.

1st

2nd

3rd

4th

8pts

5pts

2pt

0pts

Special Circuits

Special Circuit's vary. There is currently only one Special Circuit in the season at East Village, where drivers get 2mins to complete as many clean laps (laps where drivers have not cut any corners) as they can, and are awarded 1pt for each clean lap that they complete.

Championship Bonus

After all events are complete, the driver with the most points wins the Championship and receives a 3pt bonus. The driver in 2nd gets a bonus of 2pts, and no bonuses are awarded to 3rd or 4th.

1st

2nd

3rd

4th

+3

+2

0

0

Grand Champion

Once all Championships are complete, the driver with the most points is crowned Grand Champion.

FINISHING

A driver finishes a race when their front wheels cross the finishing line of the last lap.

PENALTIES

Every circuit features two penalty lanes, a short lane and a long lane, which driver's must take depending on the type of infraction they commit. The short lane adds roughly 1-2secs to a driver's lap time and the long lane add 3-4secs. A driver may incur a penalty by cutting corners or for certain types of contact. 

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Cutting Corners

Drivers must keep 1 wheel of their car inside the track around corners. Failure to do so results in a Short Lane penalty.

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CuttingCorners-04.png

*Penalties are typically not called when a car is within 5" of the inside of the turn.

Drivers are not allowed to strategize intentionally cutting a large, more time consuming portion of the track in exchange for taking a penalty. This results in a Long Lane penalty or in the Driver needing to turn around to hit the portion of the track they missed.

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Cutting an S-Curve results in a Long Lane Penalty.

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Cutting a larger turn requires the driver to turn back and complete the turn.

Running Wide

Drivers do not face a penalty for leaving a track along the outside portion of a turn (running wide). But a driver must return to the track as quickly as possible. If running wide on one turn means cutting the next turn, the driver still faces a penalty.

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The driver ran wide on Turn 1 and missed Turn 2

Multiple Offenses

If a driver gets a penalty during a lap and continues to cut corners during the lap, they must take a Long Lane penalty.

Contact

Contact is allowed in Rooftop Racing with a few exceptions. Contact penalties are Long Lane penalties.

Prioritizing Contact Over Racing

A driver's main concern must be on racing. If a driver approaches a turn at an angle that it is impossible for them to make the turn with the intentions solely of colliding with another driver it is a penalty on them.

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The Red car cannot make any turn on this line that will keep it within the track.

Contact During Re-Entry

If a driver runs off of the track or gets stuck on an obstacle, and, upon returning to the track, takes out another driver, it is a penalty. The car that was derailed is allowed to re-enter the track alongside the driver that crashed into them, even if that means cutting over a portion of the track, or may re-enter 6 feet ahead of the point of collision if that option does not exist.

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ReEntry-Crash-08.png

Upon re-entering the Red car takes out the Black car at point A. The Black car can re-enter alongside the Red car at Point B.

Upon re-entering the Red car takes out the Black car at point A, but then crashes at Point B. The Black car can re-enter at C, a point 6 feet from the crash.

Reversing

If a driver gets stuck on the track and reverses into oncoming traffic, it is a penalty on them, and the same as above applies. The car that was derailed may re-enter alongside the colliding car at the earliest available opportunity. If traffic is approaching, the stalled driver must wait for them to pass before reversing.

Lapping

A driver is not allowed to obstruct or come into contact with a car that is lapping them or has lapped them. If a driver fails to give the lapping car the right of way and takes out their car, the derailed car may cut across the track to re-enter 6ft ahead of the point of collision, or may re-enter to retain the gap of a car that was within 1 foot of them when the accident occurred.

Re-Entry_Lapping-10.png

The Red car (a lap behind) takes out the Black car at Point A. The Black car may re-enter at B to reclaim its gap with the Blue car.

Operator Contact

If an operator comes into contact with a car on any portion of the track it is a Long Lane penalty for them. The obstructed car may re-enter under the same restrictions as above.

Exception to Cutting Corners

From Contact

If a driver is pushed off the inside of a turn by another car, they do not face a penalty, but must re-enter the track as soon as possible.

Interference

If a driver obstructs another driver's view, and, as a result, the driver cuts a corner they do not have to take a penalty if they call interference.

Calling Penalties

Penalties are taken on an honor-based system, or if a driver spots a violation by another driver and calls them out.

BATTERY CHANGES

Each driver is permitted to two battery changes per Championship. They may make their changes at any point during the Championship.

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